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Portal and portal 2 backround story
Portal and portal 2 backround story








portal and portal 2 backround story
  1. #Portal and portal 2 backround story how to#
  2. #Portal and portal 2 backround story update#
  3. #Portal and portal 2 backround story full#

Additional elements of the story's background are developed from the fictional Aperture Science website created by Valve for the game.Ĭhell wakes up in a so-called Relaxation Vault - with only a small table on which lays a mug, radio, and a clipboard listing test chamber hazards, as well as a toilet and a stasis bed of some kind - and is welcomed "again" by a Computerized Voice which states that "her specimen has been processed" and that "we are now ready to begin the test proper."Ĭhell then proceeds through the first area and is introduced to Buttons, Cubes, and the Vital Apparatus Vents, as well as the Material Emancipation Grills. Portal is set in the Half-Life universe, and is presented to the player through the game's audio messages and visual elements seen throughout the game. This article describes the Portal storyline, chapter by chapter. Visit our Cleanup Project for more details and, please, notify the administrators before removing this template. You can help by correcting spelling and grammar, removing factual errors, rewriting sections to ensure they are clear and concise, and moving some elements when appropriate. This article has yet to be cleaned up to a higher standard of quality. However, do not make major changes before consulting the community, since the related editors probably set up guidelines for the page construction. You are welcome to assist in its construction by editing it as well. The following is a Work in Progress as it is in the middle of an expansion or major revamping. Gameplay tactics, trivia and walkthrough information should not be included, unless they are related to the plot instead add it to its respective chapter article. This article is not a walkthrough, but a plot summary. See the project page for more details about the article status. Message me if you need any help.This article is within the scope of the Portal Project, a collaborative effort to improve articles related to Portal and Portal 2.

#Portal and portal 2 backround story update#

If you click any button it should update to camera you set up in Hammer. Every time you launch the game it’ll load the map and the camera will be locked at the players view. Unfortunately you can’t fix the camera being placed at the players view the first time. Now in your autoexec file for write “map_background background01” and it should work next time you launch.

portal and portal 2 backround story

Now go to Portal 2/portal2/cfg and find your autoexec file.

portal and portal 2 backround story

You can find a guide on finding leaks online. Test it compiled correctly by going in game and typing “map background01” to see if it loads.

#Portal and portal 2 backround story full#

And do a FULL compile (very slow!) once it’s finished. Make sure to go to the expert section of compile. Then save it as background01 and Run the map under file. Add anything you want such as randomized soundscapes or some sparks on lights.

#Portal and portal 2 backround story how to#

Now you can go here and follow their guide on how to set up a background map. Now you should have a blank map with just brushes and props. Disable all tool brushes and Brush Entity’s. On the right side should be box titled visgroups. I used sp_a3_ramp or something along those lines. There should be 3 levels already given to you.










Portal and portal 2 backround story